Experimenting with pixel animation, for the purposes of a retro game with a dragon, probably some day realized for the Uzebox.
The animation was made using Gimp, an interesting feature being the non-square pixel aspect ratio (3:2), which fits a new mode I am designing for the Uzebox.
The Uzebox is a retro-minimalist game console based on an 8 bit AVR running at 28MHz, having merely 64K of ROM space and 4K of RAM. The latter is the particularly steep limitation coupled with the lack of any graphics assistance (it is simply a resistor ladder on a 8 bit output port).
No references used, just from memory. The background is a simple placeholder, just experimenting with the animation aspect, and how I could potentially arrange it in the tight space provided by the aforementioned hardware.